LESSON 0135 min
Volumetric shading
Shade smoke and flame with OpenVDB and primitive variables in PxrVolume.
Explosions, rigid- and soft-body dynamics, fluids, liquids, cloth, and rendering effects.
Shade smoke and flame with OpenVDB and primitive variables in PxrVolume.
An introduction to using dynamic fields in Maya simulations.
Create and shape an explosion using Maya Fluids.