Lighting & Surfacing

← Tutorial videos

Material, look-development, and rendering lessons built around Pixar’s RenderMan tools.

01

Materials & procedural detail

LESSON 0115 min

PxrLayerSurface

Explore the PxrLayerSurface material. The teapot is available from the Pixar RenderMan site. (A few microphone pops remain in this original.)

LESSON 028 min

PxrCurvature & PxrDirt — Part 1

Use PxrCurvature and PxrDirt to build procedural wear on a surface.

LESSON 0320 min

PxrCurvature & PxrDirt — Part 2

Continue the procedural surface-wear study with a second pass.

LESSON 0425 min

Fingerprints on glass

Build fingerprints and smudges on glass with PxrLayerSurface.

LESSON 0550 min

Perfect Skin

A longer look at skin shading and surface response.

02

Render passes & IDs

LESSON 0115 min

Cryptomatte

A practical introduction to Cryptomatte workflows.

LESSON 0215 min

Matte ID — Part 1

A legacy Matte ID workflow, included for reference alongside the newer Cryptomatte approach.

LESSON 0330 min

Matte ID — Part 2

Continue the legacy Matte ID workflow.